![]() ![]() VR launched to a niche audience-out of reach for all but the most devout evangelists. It had a lack of games and practical uses, was prohibitively expensive, and required a very powerful computer to operate. Once the Oculus Rift hit store shelves, the hype train started to slow down. It was awesome.īack then, we hoped everything could be improved with VR: gaming, medicine, art, design, motion sickness, all of it. I reached out to touch it, and my stomach churned as I stared down into the murky depths of the ocean below. I screamed when that VR whale soared by in a demo for the first HTC Vive headset. I'd seen the demo videos, and I was stoked to step into the virtual realms like a cyberpunk superheroine. Buckling on a bulky, janky developer headset, I was giggling like a schoolgirl. Back in 2015, the hype train for VR was tearing down the tracks, full steam ahead, and I had a first-class seat.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |